![]() ![]() The Auxiliary subsystem affects Science Space bridge officer abilities as well as your starships cloak detection (also known asPerception) and if applicable, the potency of your cloaking system.Įvery point of power above 50 into the Auxiliary systems will increase your Perception stat by 2% and increase the potency of Science abilities by 2%. Shields (shield power increases your shield strength, shield hardness and also your shield heals the higher your shield energy the higher is your protection). ![]() Any extra power to this subsystem will not increase damage, but it does act as a power loss buffer. The weapons subsystem power levels are capped at 125 power. This means that if a player uses 25 power in the weapons subsystem then every energy weapon on the ship will only cause 50% of their original DPS. However, every point under 50 in this system will lower overall DPS of each energy weapon by 2%. As an example, running 100 weapons power will yield a 100% bonus to weapon DPS giving an overall amount of 200% of the energy weapons base damage. Every additional point of power applied to this subsystem will increase overall DPS by 2% per weapon. If a player has 50 power in this subsystem it will allow each of your ships energy weapons to cause 100% of their natural DPS. This subsystem does not affect Torpedo Launchers or Mine Launchers. Increasing or decreasing power into this subsystem will have either a positive or negative effect on the damage modifier of the energy weapon. The Weapons subsystem affects the potency of your starships energy weapons. ![]()
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